Majesty breezed a fresh new wind through the RTS genre ten years ago. Here's a game where you do not control your heroes! Instead you can convince them to help your cause by giving out rewards for killing monsters or raiding lairs. While fighting for your heroes slowly gain levels and power. Loosing a high level wizzard will cause you to care! The original majesty was a great game. It's one of the very few games that I replay once a year. Even now it remains fresh which is helped by the randomized mission generation. So I looked forward to its sequel. Having finished Majesty 2 and nearing the finish of its expansion, Kingmaker I can say that it's still a good game but not great. What is this game missing that the original had? Charm for the most part. The original characters all had their own personalities. You'd have rogues who were the first to go after any bounty... and the first to flee at the first sight of danger. Muscled barbarians ran around the realm in a gre