It's only been a month since I finished Dragon Age. I've still got some DLC left to play but currently I'm first playing through Mass Effect 2. What a luxury problem! Two instant classic games were released by Bioware less than two months apart. And now Bioware announces that they will release Dragon Age 2 by march next year. All this while developing the Dragon Age expansion planned for march this year and creating more DLC for Dragon Age and Mass Effect 2. They're doing all this while creating the next big mmorpg, SW:TOR! The quick expansion pack release for Dragon Age already had me worried. How can they create all this in such a short time frame? We know that the EA programmers all work 72 hours a week but even then, how do they pull this off?
Let's take a look at Biowares archive:
It seems like Bioware is creating games at an increasingly faster rate while their quality is even improving. I liked both Mass Effect and Jade Empire but they weren't on the same level as SW: KOTOR. I personally didn't like them as much and their metacritic scores are in the 80th percentile. Both Dragon Age and Mass Effect 2 have a 90+ score and I love both games.
Reading all this I couldn't help but think about Blizzard. They've been my favourite developer for a long time now. I still remember playing starcraft, diablo 2 and warcraft 3 for the first time. And one day they created WoW. I must have spent more hours in WoW than in all the other games I ever played combined. If I were to create a top 25 of my favorite games it would probably contain four Blizzard games. Sadly, it's been a long time since I had the joy of playing Warcraft for the first time:
Valve already tried to use episodic gaming for Half Life 2. The episodes would make sure that their development time went down at the cost of games with a smaller duration. It's a great idea but we're still waiting for episode 3 two years after the second instalment. At the other end Valve also released Left 4 Dead 2 this year. Releasing a sequel a year after the original caused quite some outrage but once people got to play the game it all calmed down.
In the end it doesn't really matter how long it took you to develop a game. Create a great game and we'll enjoy playing it. But I sure wish that Blizzard had some of the stuff that the Bioware developers are taking.
Let's take a look at Biowares archive:
- Baldur's Gate II: Shadows of Amn (2000)
- Baldur's Gate II: Throne of Bhaal (2001)
- Neverwinter Nights (2002)
- Neverwinter Nights: Shadows of Undrentide (2003)
- Neverwinter Nights: Hordes of the Underdark(2003)
- Star Wars: Knights of the Old Republic (2003)
- Jade Empire (2005)
- Mass Effect (2007)
- Sonic Chronicles: The Dark Brotherhood (2008)
- Mass Effect Galaxy (2009)
- Dragon Age: Origins (2009)
- Mass Effect 2 (2010)
- Dragon Age: Origins - Awakening (2010)
- Star Wars: The Old Republic (2011)
It seems like Bioware is creating games at an increasingly faster rate while their quality is even improving. I liked both Mass Effect and Jade Empire but they weren't on the same level as SW: KOTOR. I personally didn't like them as much and their metacritic scores are in the 80th percentile. Both Dragon Age and Mass Effect 2 have a 90+ score and I love both games.
Reading all this I couldn't help but think about Blizzard. They've been my favourite developer for a long time now. I still remember playing starcraft, diablo 2 and warcraft 3 for the first time. And one day they created WoW. I must have spent more hours in WoW than in all the other games I ever played combined. If I were to create a top 25 of my favorite games it would probably contain four Blizzard games. Sadly, it's been a long time since I had the joy of playing Warcraft for the first time:
- Diablo II (2000)
- Diablo II: Lord of Destruction (2001)
- Warcraft III: Reign Of Chaos (2002)
- Warcraft III: The Frozen Throne (2003)
- World of Warcraft (2004)
- World of Warcraft: The Burning Crusade (2007)
- World of Warcraft: Wrath of the Lich King (2008)
- StarCraft II
Valve already tried to use episodic gaming for Half Life 2. The episodes would make sure that their development time went down at the cost of games with a smaller duration. It's a great idea but we're still waiting for episode 3 two years after the second instalment. At the other end Valve also released Left 4 Dead 2 this year. Releasing a sequel a year after the original caused quite some outrage but once people got to play the game it all calmed down.
In the end it doesn't really matter how long it took you to develop a game. Create a great game and we'll enjoy playing it. But I sure wish that Blizzard had some of the stuff that the Bioware developers are taking.
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